When set correctly, you should be able to sense how the car is moving through the feeling in your hands, whether the car is understeering (feels light) or oversteering (sudden force) or even when the car is on its limit of grip. ![]() When the car turns into a bend, the weight of the car moves onto the outside wheels, as the weight transfers, the force through the steering wheel will change. Most importantly, however, you want to feel the weight of the car. As a driver, you want to feel every kerb, every rumble strip and every bump in the road. It is therefore critical to have it set correctly.įFB should be as close to real-life driving as possible. It is important to understand that unless you own a motion rig, air padded seats or vibration plates, the only way you will get any ‘real world’ feedback from a racing game will be through your FFB. Simply put, the FFB provided by the game to your wheel, should replicate real-world turning forces. What is the Correct FFB? What does good FFB feel like?Ī quick definition describes FFB as the relative rotational force provided by the steering wheel to replicate the in-game steering wheel movements. If you want to skip directly to the correct way to set ACC FFB Settings, then you can click here This will be covered in more detail below. Variations in driving technique and style will mean that there is no ‘one size fits all’ setting that works for everyone. Like all aspects of motorsport, the FFB settings may still require some adjustment to your personal preference. Also covered, is a section explaining your wheels specific Firmware settings. This article aims to give you a better depth of knowledge regarding the specific settings within ACC and the settings related to your particular setup. Unfortunately, there are now many different types of wheel, wheel-base, pedals and game settings that make understanding FFB confusing. Therefore, it is critical to have FFB set correctly. Whether you are a new player to the popular SIM franchise or an experienced racer, there are some great tips included within this article to help you dial in like-for-like force feedback settings.įorce Feedback (FFB) is the main sensory input from the SIM to your body. Not that bad I'll say.This article is Driver61’s recommended FFB setup guide in Assetto Corsa Competizione on both Console and PC. I played it for 3 years every single day, driving more than 1500 hours with feedback on max. I'll just buy a new servo base because I want to continue racing with the T300. ![]() I'm not going to dig any further in this. The feedback faded within 10 minutes to zero and I was back to zero again. I managed to turn it back again to a position it should be and after recalibrating it looked like it was ok until 10 minutes of playing. ![]() I felt a lot of friction the last bit of turning to the right while left felt fine. It won't move any futher because the nut has reached the end of its movement 4mm short of the stopper. When steering all the way to the left it hits a plastic stopping piece that is pressed on the shaft but seems to have rotated a bit because there is still a 4mm gap between the stopper and the nut. Steering all the way to the right, the plastic 'nut' hits a stopping pieces that is part of the metal core. You have to see the core of the main steering column as a big spiral with a moving platic piece going up and down like a nut when you steer left or right. There was no sign of wearing on the moving parts. Because it was out of warranty I took it apart completely and found someting odd at the center column. It seemed like it was calibrated correctly but after a few minutes of playing the feedback started to fade to almostt zero. The only way to get it calibrating and ready to play was using the calibrating software. I have the same issue of wild spinning from left to right at the startup of the wheel.
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